Displays thumbnail and name of the map selected.Chat box: Line underneath is used to send messages.The right of the entry line contains a ready-up checkbox. Local game lobby will feature Add Player buttons here, and the host of an online game will see Kick buttons by the player's names as well. Player list: Lists players, their class and character preview and allows each one to change their own class and color of character.You will then need to have your friends join your game directly by IP. Private button: Checking this button will not list this game in the server browser.Game's name that is displayed in the browser to other players.This screen can be accessed by host during the game by going to the escape menu and pressing "Admin" (for kicking, or setting up game after loading). The game is joined by clicking the list entry.Ī multiplayer game's lobby is shown to the left, with explanation of its interface below. A "?" written instead of a ping usually means connecting to that game may cause significant lag issues. Mouse-over an entry will show map selected, and if in-game, floor played, current as of last refresh. The server browser will list games found on refresh, their name, state (in-game or in lobby), player count and ping. If a game is played locally, it is possible to have 2 players play on one keyboard, as long as their key-binds do not overlap by setting different ones individually in their respective controls option screens. If the game needs to be played on LAN, it may be possible by joining directly using the local, router-designated IP instead of the public one. Please consult your router documentation on uPnP before enabling it to fully understand the scope of this option. Many routers have uPnP enabled by default so port forwarding may happen automatically. This is mainly an issue if you have a router responsible for connecting your internal network to the Internet. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.To host a game, you may need to port forward 9995 UDP/TCP and/or create an exception in your firewall for Hammerwatch. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following: